I'm having an issue with the pygame.display.blit() method. According
to the documentation:
<B>Surface.blit(source, dest, area=None): return Rect
An optional area rectangle can be passed as well. This represents a
smaller portion of the source Surface to draw.</b>
Whenever I try to blit a smaller part of any Surface using the third
rect, nothing gets blitted at all. The exception is when I blit part
of the background surface over something, which works fine. I'll have
a small code example later. If anyone has any ideas, I'd appreciate it.
For God's glory,
Geekius
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