On Sun, 2006-05-07 at 11:48 -0500, Bryce Allen wrote:
I'm a student interested in working on Pygame for Google's Summer of Code. I'm working on a proposal to add an event based networking framework to Pygame, inspired by this Wiki entry:
Just so you know, there are already two other pygame networking proposals for Google's SoC. I think there may be another coming which would give 4 candidates.
Of all the proposals I've seen, yours looks most detailed. This is good because the others are vague on implementation. The other proposals all include a little background about the experience of the student, which would be good to add to yours.
One thing to be aware of is that the SDL event stack is limited to 256 elements. SDL is pretty poor at handling when the stack fills, so it may not be easy to recover, especially in a networked environment.
I think something like this would be great. There just aren't many Pygame projects out there with networking. Simple game concepts can be new and exciting when rolled in with some simple networking. We need a core of utilities to handle the chores of connection management.