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Re: [pygame] people hating python for game dev.
Re: Why not write your own scripting language? It's not hard!
In my case, it's because it's an unnecessary PITA. If I'm developing an application, I really can't be arsed reinventing scripting languages, especially as that is not my expertise.
Re: Sparse documentation for Lua...
I don't want to seem snide, but there really isn't enough to Lua to warrant extensive documentation. I like it as a scripting language, and I believe that the official language spec is somewhere in the realm of "delightful to read". Read it about three times and then give an implementation of it a fair whack. I think you'll be pleasantly surprised.
Re: Lunatic...
Thankyouthankyouthankyou... I've been looking for exactly this thing, but I couldn't remember the name.
--
Andrew Ulysses Baker
"failrate"