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Re: [pygame] kind of animation



On Wed, 24 May 2006 16:50:51 +0200, "DR0ID" <dr0id@xxxxxxxxxx> said:
> If I understand you right you suggest to make the objects and functions 
> time dependent. What do you mean with "you end up with a consistent
> game"?

I think he means that if you used time-base animation and move your
objects N pixels every T seconds, they will move like that on every
computer, regardless of how fast the computer is.  If you simply move N
pixels every frame, the game will run faster on fast machines.