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Re: [pygame] loading images and sounds



On Tue, May 01, 2007 at 12:10:16PM -0400, Charles Joseph Christie II wrote:
> On Tuesday 01 May 2007 11:58:17 am DR0ID wrote:
> > Charles Joseph Christie II schrieb:
> > > On Tuesday 01 May 2007 09:48:04 am Samuel Mankins wrote:
> > >> I think I ran into the problem before. What it is is that the load_image
> > >> function does is return the image, and the image's rectangle. All you've
> > >> got to do is delete the bit at the end of the function that says "return
> > >> image, image.get_rect" and replace it with "return image".
> > >>
> > >> Charles Joseph Christie II wrote:
> > >>> So, I have a helpers.py file that I imported into all of my files. It
> > >>> loads sounds, images and music. However, when I load an image, I can't
> > >>> do anything with it because pygame keeps saying that "tuple object has
> > >>> no attribute 'blit'" and I can't do anything.
> > >>>
> > >>> I noticed at the bottom of this helper file, it says "return image,
> > >>> image.get_rect()" on it. What should I do with that then?
> > >>>
> > >>> Here is the file that is causing the problem and the helpers.py file.
> > >>> this is due on the 3RD OF MAY OH DANG IT GOT HERE FAST!!! :P
> > >>>
> > >>> (I said I wouldn't be rushing to get it out at the end of the deadline
> > >>> and, hey look, I'm rushing to get it out at the end of the deadline. Go
> > >>> figure. <_< )
> > >>>
> > >>> Help is appreciated! I need all the help I can get!
> > >
> > > Well, it's problem after problem, bug after bug over here. I fixed it so
> > > that it loads images (Thanks!). I added my sprites to the
> > > pygame.sprite.RenderUpdates() sprite group and (after fixing a couple
> > > syntax errors) it worked!
> > >
> > > ...OK, not really. It almost worked. It returned no errors, yet the
> > > bullets don't appear on-screen. I put the code in SVN just a second ago
> > > if you want to check it out (svn://commons.game-host.org:3670/TypeNine)
> > > and I can provide a zip if you want, too. It's weird though... I think
> > > it's because I didn't put attacking in the def update() section but
> > > instead put self.attack() in there and made a def attack() in there to
> > > fire the bullets. I think that's the reason, anyway...
> >
> > Hi again
> >
> > I looked at it for a moment and found following:
> >
> > 1.)stg.py
> > in Player.update()
> > uncomment slef.image.blit(self.image, ...)  # this cuases a segmentation
> > fault on my machine, winxp
> >
> > 2.)you have to add a Bullet.png in the img directory
> >
> > 3.) in stg.py in Boss.update()   same line as in Player.update()
> >
> > 4.) in bullets.py in the Bullets class the same error as in the other
> > classe in update()!
> >
> > otherwise it seem to work, although I cant see anything happen on screen
> > except of the typing (cant see any bullet??).
> >
> > well done.
> >
> > ~DR0ID
> >
> >
> >
> > PS: if you want to chat, I'm currently online in the IRC on #pygame  :-)
> 
> 
> I think you have the old code... really really old. I uncommented the player 
> image stuff ages ago and I have a (really ugly) bullet in my img folder. Did 
> you use svn to get the code or what? I sent another email, it should have my 
> most up-to-date junk on it.
> 

I had the same problems that DR0ID had, and I got the code from 
subversion

I think you forgot to svn add img/Bullet.png