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RE: [pygame] PyGame Runtime
> Ethan Glasser-Camp wrote:
> I think in the ultra-casual market, Pygame is going to forever lose to
> Flash. Flash games run straight from the browser with no download. I
> don't think we can beat that, at least not with a technology like the
> one proposed by Will McGugan. Do we want to try to undercut Flash? If
> so, what we need to do is start thinking about how to effectively
> sandbox Python (widely accepted as impossible?) and get pygame apps to
> run in the browser (deep magic?). I'm not sure this is a worthy goal
> for us in any case -- it certainly doesn't excite me personally.
>
> Ethan
Isn't this what silverlight (http://www.microsoft.com/silverlight/) is
promising? Graphics heavy clients, in browser, python (among others)
langauage scripting.
And there's some hope that mono will jump on board for cross-platform
support.
---------
John Krukoff
helot@xxxxxxxxxxx