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Re: [pygame] PyGame Runtime



In a message of Mon, 07 May 2007 22:22:45 EDT, Ethan Glasser-Camp writes:
>Do we want to try to undercut Flash? If
>so, what we need to do is start thinking about how to effectively
>sandbox Python (widely accepted as impossible?) and get pygame apps to
>run in the browser (deep magic?). I'm not sure this is a worthy goal
>for us in any case -- it certainly doesn't excite me personally.
>
>Ethan

If you want to sandbox python, you might want to start with PyPy.
Start reading about the Taint Object space here.
http://codespeak.net/pypy/dist/pypy/doc/objspace-proxies.html

Laura