John Krukoff wrote: > Iâd guess that numeric/numpy is probably a good way to do this too, but > Iâve been trying to avoid pulling that in as a dependency. I wrote a physics system using Numeric. It still wasn't fast enough. Now I use ODE, and I'd recommend it (or something like it) if you need physics in your game -- anything more than spritecollide, basically. It doesn't have vectors, which is what you actually asked for, but I thought I'd chime in anyhow. Ethan
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