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Re: [pygame] Need help testing Slingshot rc2
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] Need help testing Slingshot rc2
- From: Charles Joseph Christie II <sonicbhoc@xxxxxxxxx>
- Date: Thu, 24 May 2007 16:31:10 -0400
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On Thursday 24 May 2007 03:04:48 pm John Eriksson wrote:
> Hi,
>
> Hopefully this new version of Slingshot will work on more platforms.
> I've removed the surfarray dependency which caused problems on several
> platforms.
>
> I've also changed the behaviour of the force fields used on some levels.
> Instead of exploding the torpedoes will bounce off. This gives level
> building a new dimension.
>
> Please, help me test Slingshot once more and tell me what you think.
>
> Since the PyGame-site still has some problems I include a direct link to
> the new version.
>
> http://arainyday.se/projects/python/Slingshot/Slingshot_rc2.tar.gz
>
> When the final release is finished there will be a Windows and Mac
> release as well.
>
> Best Regards
> /John Eriksson
The strace helped, I think:
open("timidity.cfg", O_RDONLY) = -1 ENOENT (No such file or
directory)
open("P/timidity.cfg", O_RDONLY) = -1 ENOENT (No such file or
directory)
--- SIGSEGV (Segmentation fault) @ 0 (0) ---
It segfaulted when trying to find some timidity configs. Well, at least that's
what it looks like is happening... I'm not an expert at reading strace logs,
but those are the last 2 lines above the SIGSEGV. I built my system without
Timidity support, so maybe that's what's going on?