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Re: [pygame] Buried In Game Ideas



One thing that has worked when you have built a lot of nice
world to explore, but no particular reason for gamers to
_want_ to explore it, is to build some sort of commerce system
when you earn gold/credits/conch shells for transporting things
from places where they are common to places where they are rare.

Then you need to build something useful to spend your gold/credits/conch
shells on.  Better boats springs to mind, but of course the possibilities are
endless.


Laura's .02 euros