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Re: SV: [pygame] Fullscreen perfomance problems



John Eriksson wrote:

Ok, some progress.

This gives poor perfomance:
FULLSCREEN|DOUBLEBUF|HWSURFACE

This gives poor perfomance:
FULLSCREEN|DOUBLEBUF

This gives poor perfomance and some bad flickering:
FULLSCREEN|HWSURFACE

This gives perfect result:
FULLSCREEN

What do you think about this?
Reading from hardware surfaces is very slow. So slow that if you are using alpha blitting, it is quicker to render on to a software surface then copy it to the display, which is the default for FULLSCREEN.

Will