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Re: [pygame] "Shining Sea" source code



kschnee@xxxxxxxxxx wrote:
> A version with source code:
> http://kschnee.xepher.net/code/070530ShiningSeaSource.zip
> Regardless of the actual license info in those files, you have my
> permission to treat the code as GPL, if there's anything in there you
> actually want. The main "worldsim" thing (nutshell_basic.py) would be the
> most useful, if the core of the collision code (the physics of what
> happens when a collision happens) were improved.

Thanks for this! I see others are having trouble getting it to run; I
altered the calls to render to turn on antialiasing, as did Marius
Gedminas, but otherwise it works fine on my machine (Debian unstable).

Ethan

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