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Re: [pygame] starting sound playback at offset



You can get a buffer from Sound objects now.
http://pygame.org/docs/ref/mixer.html#Sound.get_buffer

Then combined with the constructor... pygame.mixer.Sound(buffer)
should do the trick.
http://pygame.org/docs/ref/mixer.html#pygame.mixer.Sound

cheers,

On Fri, May 9, 2008 at 5:20 PM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
> I didn't mean copying the sound - I meant with SDL could you make a mixer
> chunk that pointed to a portion of some other chunk.
>
> or are you saying it's easy in pygame to make a sound that points to a
> subset of the content of another sound? (like a subsurface...) If so, how
> would you do that?
>
> On Fri, May 9, 2008 at 12:17 AM, René Dudfield <renesd@xxxxxxxxx> wrote:
>>
>> yeah, pretty much.
>>
>> Doing that from python is just as easy though.
>>
>>
>> On Fri, May 9, 2008 at 5:16 PM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx>
>> wrote:
>> > From looking at SDL_mixer it's hard to tell if it would even support
>> > playing
>> > from an offset... Would adding support for playing from an offset in
>> > pygame
>> > just be a matter of manually making a new chunk object that would point
>> > to a
>> > place within the original chunk for the sample?
>> >
>> >
>> > On Fri, May 9, 2008 at 12:09 AM, René Dudfield <renesd@xxxxxxxxx> wrote:
>> >>
>> >> yeah, you'll have to chop up the Sound samples yourself for that...
>> >> which shouldn't be too hard.
>> >>
>> >> cheers,
>> >
>> >
>
>