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[pygame] pygame error unable to reset window for OpenGL context
Hi,
I know that I cant open two pygame windows in the same python app, so Im
trying to get two pygame windows as a subprocess.
So what I have now is a main wx window that calls one pygame window via
threading and another that calls another pygame window using
subprocess.call .
The first pygame window is persistant but the second one is used to
render and save images. That is why Im using subprocess.call .
So far, if I run it once, it runs fine. If I try to re-render using the
same window, it gives me a "unable to reset window for OpenGL context"
and this occurs when the pygame.display.set_mode() is called.
I was wondering what this means and how I can fix it? Is it because I am
doing a pygame.display.quit() everytime I finish rendering in this
temporary pygame window?
For references, the way I open a pygame via threading is like this :
http://wiki.wxpython.org/IntegratingPyGame
and I create a temporary pygame window like this :
http://www.bigdicegames.com/Code/Samples/TwoWindows.zip
Thanks for any advice
Astan
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"Formulations of number theory: Complete, Consistent, Non-trivial. Choose two."
Animal Logic
http://www.animallogic.com
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