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Re: [pygame] mixer.music in runtime
hey,
thanks... I'm not near a windows machine at the moment... so I can't
test. Strangely the py2exe stuff works for me.
However... what I meant before to try would be this... in your setup.
excludes = []
includes = ["pygame.mixer.music", "pygame.mixer_music", "pygame"]
opts = {
"py2exe": {
"includes":includes,
"excludes":excludes
}
}
setup(...
options=opts
)
On Wed, May 21, 2008 at 10:44 AM, Keith Nemitz <musenik@xxxxxxxxx> wrote:
>
> I've uploaded a minimal app that has the problem.
>
> http://p4.hostingprod.com/@mousechief.com/musicFailSetup.exe
>
>
> Here's the two relevant files:
>
> ------------------------------------- audio py
>
>
>
> import pygame,os
>
> musicNames = [];
> #soundNames = ["sangria","sonar","drop","badswap","chaching","wall"];
> soundNames = [];
> soundLib = {};
>
> mixer = music = None; #Hogari_Hisaaki-Yasuko_Yamano-Beagle.ogg
> nextMusic = 0;
> musicVolume = 1.0; #0.4;
> musicFlag = True;
>
> lastSound = "";
> lastSndTime = 0;
> loopSound = None;
>
>
> def InitSounds():
> global mixer, music, musicNames;
>
> #try:
> import pygame.mixer as pymix
> mixer = pymix;
> import pygame.mixer_music
> music = pymix.music;
> #except (ImportError, pygame.error):
> # return;
>
> tp = os.path.join('data','music');
> tl = os.listdir(tp);
> for fname in tl:
> if (fname[-4] == '.'):
> musicNames.append(fname);
> music.set_volume(musicVolume);
>
> PlayMusic();
> while music.get_busy():
> pass
> pass
>
>
> def PlayMusic(name, loopCount=1):
> if (not music or not musicFlag): return;
> #check music loop preference if loop: loop = -1;
> loop = loopCount;
>
> if music.get_busy():
> #we really should fade out nicely and
> #wait for the end music event, for now, CUT
> music.stop();
>
> fullname = os.path.join('data', 'music', name);
> if (os.access(fullname,os.F_OK)):
> music.load(fullname);
> else:
> fullname = os.path.join('data', 'sounds', name);
> music.load(fullname);
> music.play(loop);
> return;
>
>
>
> ------------------------------------- setup.py
>
> # A setup script showing how to extend py2exe.
> #
> # In this case, the py2exe command is subclassed to create an installation
> # script for InnoSetup, which can be compiled with the InnoSetup compiler
> # to a single file windows installer.
> #
> # By default, the installer will be created as dist\Output\setup.exe.
>
> from distutils.core import setup
> import py2exe
> import sys
> import shutil
>
> ################################################################
> # arguments for the setup() call
>
> brigiton = dict(
> script = "main.py",
> dest_base = r"prog\brigiton",
> icon_resources = [(1,"DHSGiT.ico")])
>
> zipfile = r"lib\shardlib"
>
> options = {"py2exe": {"compressed": 0,
> "optimize": 2}, }
>
> #dataList = []; #glob.glob("data\\*");
> #scan data folder for files and append in form "data\file
>
> ################################################################
> import os
>
> class InnoScript:
> def __init__(self,
> name,
> lib_dir,
> dist_dir,
> windows_exe_files = [],
> lib_files = [],
> data_files = [],
> version = "1.0.2.0"): #another one down below.
> self.lib_dir = lib_dir
> self.dist_dir = dist_dir
> if not self.dist_dir[-1] in "\\/":
> self.dist_dir += "\\"
> self.name = name
> self.version = version
> self.windows_exe_files = [self.chop(p) for p in windows_exe_files]
> self.lib_files = [self.chop(p) for p in lib_files]
>
> def chop(self, pathname):
> assert pathname.startswith(self.dist_dir)
> return pathname[len(self.dist_dir):]
>
> def create(self, pathname="dist\\brigiton.iss"):
> self.pathname = pathname
> ofi = self.file = open(pathname, "w")
> print >> ofi, "; WARNING: This script has been created by py2exe. Changes to this script"
> print >> ofi, "; will be overwritten the next time py2exe is run!"
> print >> ofi, r"[Setup]"
> print >> ofi, r"AppName=%s" % self.name
> print >> ofi, r"AppVerName=%s %s" % (self.name, self.version)
> print >> ofi, r"DefaultDirName={pf}\%s" % self.name
> print >> ofi, r"DefaultGroupName=%s" % self.name
> print >> ofi
>
> print >> ofi, r"[Dirs]"
> print >> ofi, r'Name: "{app}\prog\data"'
> print >> ofi, r'Name: "{app}\prog\data\music"'
>
> print >> ofi
>
> print >> ofi, r"[Files]"
> print >> ofi, r'Source: "prog\data\music\*"; DestDir: "{app}\prog\data\music"; Flags:
> ignoreversion'
>
>
> print >> ofi, r'Source: "prog\msvcr71.dll"; DestDir: "{app}\prog"; Flags: ignoreversion'
> #print >> ofi, r'Source: "prog\libpng12-0.dll"; DestDir: "{app}\prog"; Flags:
> ignoreversion'
> #print >> ofi, r'Source: "prog\jpeg.dll"; DestDir: "{app}\prog"; Flags: ignoreversion'
> #print >> ofi, r'Source: "prog\libvorbisfile-3.dll"; DestDir: "{app}\prog"; Flags:
> ignoreversion'
> #print >> ofi, r'Source: "prog\libogg-0.dll"; DestDir: "{app}\prog"; Flags: ignoreversion'
> #print >> ofi, r'Source: "prog\libvorbis-0.dll"; DestDir: "{app}\prog"; Flags:
> ignoreversion'
> print >> ofi, r'Source: "prog\libfreetype-6.dll"; DestDir: "{app}\lib"; Flags:
> ignoreversion'
> #print >> ofi, r'Source: "prog\zlib1.dll"; DestDir: "{app}\lib"; Flags: ignoreversion'
>
>
> for path in self.windows_exe_files + self.lib_files:
> print >> ofi, r'Source: "%s"; DestDir: "{app}\%s"; Flags: ignoreversion' % (path,
> os.path.dirname(path))
> print >> ofi
>
> print >> ofi, r"[Icons]"
> for path in self.windows_exe_files:
> print >> ofi, r'Name: "{group}\%s"; Filename: "{app}\%s"' % \
> (self.name, path)
> print >> ofi, 'Name: "{group}\Uninstall %s"; Filename: "{uninstallexe}"' % self.name
>
> def compile(self):
> try:
> import ctypes
> except ImportError:
> try:
> import win32api
> except ImportError:
> import os
> os.startfile(self.pathname)
> else:
> print "Ok, using win32api."
> win32api.ShellExecute(0, "compile",
> self.pathname,
> None,
> None,
> 0)
> else:
> print "Cool, you have ctypes installed."
> res = ctypes.windll.shell32.ShellExecuteA(0, "compile",
> self.pathname,
> None,
> None,
> 0)
> if res < 32:
> raise RuntimeError, "ShellExecute failed, error %d" % res
>
>
> ################################################################
>
> from py2exe.build_exe import py2exe
>
> class build_installer(py2exe):
> # This class first builds the exe file(s), then creates a Windows installer.
> # You need InnoSetup for it.
> def run(self):
> # First, let py2exe do it's work.
> py2exe.run(self)
>
> lib_dir = self.lib_dir
> dist_dir = self.dist_dir
>
> # create the Installer, using the files py2exe has created.
> script = InnoScript("DangerousHSGirls",
> lib_dir,
> dist_dir,
> self.windows_exe_files,
> self.lib_files)
> print "*** creating the inno setup script***"
> script.create()
> print "*** compiling the inno setup script***"
> script.compile()
> # Note: By default the final setup.exe will be in an Output subdirectory.
>
> ################################################################
>
> setup(
> options = options,
> version = "1.0.2.0", #last digit for Windows increments between Mac increments
> description = "py2exe script",
> name = "Dangerous HS Girls in Trouble!",
>
> # The lib directory contains everything except the executables and the python dll.
> zipfile = zipfile,
> windows = [brigiton],
> # use out build_installer class as extended py2exe build command
> cmdclass = {"py2exe": build_installer},
> #data_files = [("prog\data", [])],
> )
>
>
>
>
>
>
> --- Keith Nemitz <musenik@xxxxxxxxx> wrote:
>
>>
>> I've started with fresh XP Sp2 installs on both VMWare and Parallels. Installed only what was
>> necessary:
>>
>> Python, pygame, numeric, py2exe.
>>
>> As per earlier suggestion, I uninstalled py2exe 0.6.6 and installed 0.6.5.
>>
>> I don't think it's an install issue.
>>
>>
>>
>>
>> --- René Dudfield <renesd@xxxxxxxxx> wrote:
>>
>> > ah,
>> >
>> > Have you tried uninstalling (maybe manually deleting) pygame, py2exe
>> > etc then installing again?
>> >
>> > Maybe there's some problem with that...
>> >
>> >
>> >
>> > On Wed, May 21, 2008 at 9:31 AM, Keith Nemitz <musenik@xxxxxxxxx> wrote:
>> > > Yep,
>> > >
>> > > It's in Program Files/(AppFolder)/lib.
>> > >
>> > >
>> > >
>> > >
>> > > --- René Dudfield <renesd@xxxxxxxxx> wrote:
>> > >
>> > >> hi,
>> > >>
>> > >> Do you have the smpeg dll copied in there?
>> > >>
>> > >> cu,
>> > >>
>> > >>
>> > >> On Wed, May 21, 2008 at 7:58 AM, Keith Nemitz <musenik@xxxxxxxxx> wrote:
>> > >> > I get the following:
>> > >> >
>> > >> > AttributeError: 'module' object has no attribute 'mixer_music'
>> > >> >
>> > >> >
>> > >> >
>> > >> >
>> > >> > --- Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx> wrote:
>> > >> >
>> > >> >> I guess that means it imports correctly, but somehow fails to get bound?
>> > >> >>
>> > >> >> I don't suppose you can access the functionality you need through
>> > >> >> mixer_music, can you?
>> > >> >>
>> > >> >> In other words, what happens if you change the first failing
>> > >> >> pygame.mixer.music.whatever line to pygame.mixer_music.whatever? (after the
>> > >> >> import, of course)
>> > >> >>
>> > >> >> On Tue, May 20, 2008 at 11:17 AM, Keith Nemitz <musenik@xxxxxxxxx> wrote:
>> > >> >>
>> > >> >> > I put your import line right above the failing line, but got exactly the
>> > >> >> > same results. I even
>> > >> >> > removed the try/exception block.
>> > >> >> >
>> > >> >> >
>> > >> >>
>> > >> >
>> > >> >
>> > >>
>> > >
>> > >
>> >
>>
>>
>
>