[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] Car physics
- To: pygame-users@xxxxxxxx
- Subject: [pygame] Car physics
- From: PyMike <pymike93@xxxxxxxxx>
- Date: Sat, 24 May 2008 09:40:12 -0500
- Delivered-to: archiver@xxxxxxxx
- Delivered-to: pygame-users-outgoing@xxxxxxxx
- Delivered-to: pygame-users@xxxxxxxx
- Delivery-date: Sat, 24 May 2008 10:40:38 -0400
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:received:received:message-id:date:from:to:subject:mime-version:content-type; bh=DtmQhm4PkmUpDvx7OM8oE0dcmcTPoofd5bWU9lYjVFM=; b=b6NeY8l1PpQHOXKCQWgDKvE6WgmnceSs4Y2vpQfSeXlLJHPABKjkJX6LvJ/y3WeKLem/jieELYhP+LvBjdjv/cGMqME71yaPF9ggmFUR6nQ1lSAVij6w9y7EhLeM7qKBHqkgLcjEyrx1d7YYdmqMh8A6YNGW+zZOJhzy92XxXaQ=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=message-id:date:from:to:subject:mime-version:content-type; b=QKaqJ1SUGndL9BbMNHzhe3mMY7ymMAJy0o6alZZzgViYbkXpkwquCKyDAJhCDvngWWJAxI9w77BiX5IiLitpERvpj6/94X30WGmPNZFAcaHCAr7yCiMGeGi6XuqZEKu7WagP4ty8gzXfKFR5A5ClTZnPIbUL56bjKldyzJgvMHw=
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
Hi all,
I've been working on making a 2D game that will involve cars driving throughout a city, and I need some more or less realistic physics for it. (like accelerate around, and then skid when you do sharp turns.)
I was thinking of using PyODE, but I can only find like three examples for it, and they're not what I need. I can't find a nice documentation for it either.
Anyone have any suggestions on how to do this?
PS. I'm not above "faking" the physics for it ;-) if you want to see what I've done so far, my source code is here: http://pymike.aftermatheffect.com/files/GTO%20Car%20Sim.zip
Thanks,
--
- pymike (http://pymike.aftermatheffect.com/)