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[pygame] Re: Car physics



Never mind, I converted one of DrPetter's car demos to python, and it works great.
if anyone's interested, it's here: http://pymike.aftermatheffect.com/demos/cardemo-0.1.zip

On Sat, May 24, 2008 at 9:40 AM, PyMike <pymike93@xxxxxxxxx> wrote:
Hi all,

I've been working on making a 2D game that will involve cars driving throughout a city, and I need some more or less realistic physics for it. (like accelerate around, and then skid when you do sharp turns.)

I was thinking of using PyODE, but I can only find like three examples for it, and they're not what I need. I can't find a nice documentation for it either.

Anyone have any suggestions on how to do this?

PS. I'm not above "faking" the physics for it ;-) if you want to see what I've done so far, my source code is here: http://pymike.aftermatheffect.com/files/GTO%20Car%20Sim.zip

Thanks,
--
- pymike (http://pymike.aftermatheffect.com/)



--
- pymike (http://pymike.aftermatheffect.com/)