Hi,
I'm trying to update just the portions of my screen
that change per frame. The problem I'm having is that only the image
I'm animating is showing up. My background is not showing up
- background is now black.
I'm not using Sprite/SpriteGroup, but I will soon,
and I'm thinking I'll have the same problem when I try to render the dirty rects
list returned by RnderUpdates.draw() method.
pseudocode:
background =
pygame.image.load(background.png)
surface = pygame.image.load(spaceship)
while true:
get events
clear screen to
white
blit background
blit spaceship
create rect of where
surface is on screen
pygame.display.update(rect) # which in this case is a rectangle in
the location of my animated surface
- Blit a piece of the background over the sprite's current location, erasing
it.
- Append the sprite's current location rectangle to a list called
dirty_rects.
- Move the sprite.
- Draw the sprite at it's new location.
- Append the sprite's new location to my dirty_rects list.
- Call display.update(dirty_rects)
Thanks for help
Ethan