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Re: [pygame] Display set_mode FULLSCREEN hang



Hi Rene,

Thanks for your reply. The little Atom board (it is a custom-built board) is running standard Windows XP.

pygame.display.list_modes() returns:

[(1280, 1024), (1280, 1024), (1280, 960), (1280, 768), (1280, 720), (1152, 864), (1024, 768), (960, 540), (800, 600), (800, 480), (720, 480), (640, 480)]

The LCD is 1280x1024. I have tried to call set_mode with (0, 0), (1280, 1024), and (640, 480) and all getting the same problem.

On a plus note, after a lot of tried this afternoon, I was able to get it to work by shuffling the order of the initialization code between pygame and other modules I am loading. So maybe the problem is with the conflicting access to resources, or something.

I am using pygame, PIL, and a webcam module called VideoCapture. Hope it helps.

Thanks,

Adam




René Dudfield wrote:
hi,

definitely sounds like a bug... but most likely in the X.

Have you used list_modes first?
http://www.pygame.org/docs/ref/display.html#pygame.display.list_modes

What does your little computer say are available?

cu,



On Mon, May 11, 2009 at 8:47 AM, Adam Li <adamli@xxxxxxxxxxxxxx <mailto:adamli@xxxxxxxxxxxxxx>> wrote:

    Hi there,

    Just wrote small code to test different screen mode. It works well
    on my desktop, but when I moved it to an Atom-based computer,
    there is a problem.

    The code appears to hang when I set_mode with FULLSCREEN. Again,
    the same code works without problem on my desktop, but not on this
    small Atom-based computer. Other modes works fine on both
    computers as well, as long as I don't set the FULLSCREEN flag.

    The display adapter is "Intel US15 Embedded Graphics Chipset
    Function 0".

    Any idea? Could it be a bug?

    Thanks,

    Adam