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Re: [pygame] pygame 1.9 in 3-4 weeks



I have a font loading routines that automatically looks
in different directory's for the font to load.
If the font isn't present in the current build I now
get a RuntimeError, whereas I before got an IOError.
If this is by design you may want to add that to
"what's new".

try:
   font_object = pygame.font.Font(fullname, self.size)
   done = True
except IOError:
   continue
except RuntimeError:
   continue


Bo)

Btw, thanks to all that keeps working on pygame.