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Re: [pygame] Pygame and mp3 files



Ok, just test .wav and .ogg for now. I am adding a warning to the music docs now.

Lenard

René Dudfield wrote:
ah ok.  Depreciate sounds good to me.

I think just skip the test, and let's forget about it... smpeg really
is so bad it shouldn't be used :)

cu,


On Tue, May 19, 2009 at 11:02 AM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
Hi René,

I used the latest smpeg from SVN and it still crashes. I suspect the problem
is not limited to Debian, but Debian's free() catches it. Deprecating smpeg
deprecates mp3. The replacement is libmad, a GPL library. An alternative to
disabling the test is for someone outside the Greater USA to create a new
house_lo.mp3 with different options to see if it works. I agree about a
warning in the documents.

Lenard

René Dudfield wrote:
On Tue, May 19, 2009 at 7:38 AM, René Dudfield <renesd@xxxxxxxxx
<mailto:renesd@xxxxxxxxx>> wrote:

   hi,

   This test is failing because Debian doesn't have the
   sdlmixer/smpeg patch which fixes that bug.  Best to add a skip for
   that test on non-windows+mac.

   I don't think we should depreciate mp3, but rather depreciate smpeg :)

   cu,


To add to that... also strongly recommend not using mp3 in the docs.

cu,


--
Lenard Lindstrom
<len-l@xxxxxxxxx>