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[pygame] Spaces And Tabs Pointlessly Time-Wasting Religious Schism
On May 20, 2009, at 4:24 AM, don@xxxxxxxxxxxxxxxxx wrote:
Both, tabs and spaces, work. mixing them doesn't. So you must make  
sure you only use one. which one you choose is more or less a matter  
of taste as Chris wrote.
However, since mixing spaces and tabs is a bad idea it would be good  
if all (python) programmers could agree on one or the other. I  
believe that's why there is the python style guide I linked to  
earlier. It sets a precedent/convention.
You can of course say you don't care and follow your own style but  
it will make it harder and more annoying for others.
Therefore I would urge you to use spaces in python programs.
With no disrespect to either my exceedingly learned colleagues from  
Lilliput who use spaces, or my sublimely enlightened colleagues from  
Blefuscu who use tabs[1], this is Yet Another Pointlessly Time-Wasting  
Religious Schism.[2]
The only problem is that our computers, which can be so lightning-fast  
at replacing characters, cannot seem, even at this late date in their  
evolution, to figure out when two lines are similarly indented and  
therefore execute our code without complaint. Their text-editing  
programs are only confounding the matter.
My meager solution has been to turn on an option that displays a faint  
glyph representing each tab. Therefore, when I open a file, I somewhat  
subliminally see which lines have an indenting problem, and I fix them.
Perhaps a better solution would be to agree on a spaces-tabs exchange  
rates, but this, also has its zealots. Some people use a tab to mean  
eight spaces, some four, and some two.
Is there some unix magic cookie format to explicate this exchange  
rate? If so, then the battle is mostly won, and we "merely" have to  
convince the myriad text editors to publish, honor, and obey the  
cookies, silently sorting out the indentations and replacing whichever  
with whatever.
If not, we "just" have to add the cookie format to Python's spec.
[1]  cf. http://en.wikipedia.org/wiki/Endianness#Etymology
[2] See also Endianness, above, Emacs versus vi, "brackets on new  
lines," etc.