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Re: [pygame] Adding new dependencies for pygame



Thanks Lenard. But what do I put specifically for the dependencies? Do I do a different dependency object for each of the header files I need?

-Tyler

On Wed, May 20, 2009 at 12:02 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
Nothing needs to be done to config.py. But for config_unix.py a new Dependency needs to be added to the DEPS list in main(). Also an "FFMPEG =" line should be added to Setup.in, giving some Unix defaults, and add a new build line in the optional modules section for the new movie module. As for providing paths, if ffmpeg was installed as a package then the compiler should find it.

Lenard


Tyler Laing wrote:
Okay, so I have some code that looks like it will work, so now is when I need to start testing it. But to get it to compile and install with pygame, I've been trying to figure out how to add the necessary stuff to config.py and config_unix.py.

Does anyone have some information on how to do this?

For reference, right now I'm including these:
#include <ffmpeg/avstring.h>
#include <ffmpeg/rtsp.h>
#include <ffmpeg/swscale.h>
#include <ffmpeg/opt.h>
#include <libavdevice/avdevice.h>

#include <SDL.h>
#include <SDL_thread.h>
#include <ffmpeg/avformat.h>

in my code.

I've already tried to find the relevant info, but no luck there. Thanks for any and all help!

-Tyler

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