hello,
On Tue, May 26, 2009 at 4:48 PM, Brian Fisher
<brian@xxxxxxxxxxxxxxxxxxx <mailto:brian@xxxxxxxxxxxxxxxxxxx>> wrote:
On Sun, May 24, 2009 at 9:29 PM, René Dudfield <renesd@xxxxxxxxx
<mailto:renesd@xxxxxxxxx>> wrote:
> I believe Brian doesn't have portmidi.dll installed.
>
I definitely don't have any separately installed portmidi shared
library on any machine of mine, but I don't think that one is
required on OS X or Windows for proper operation. I think both
build bots are getting at the portmidi library just fine.
Also, as a rule, I think ever requiring a separately installed and
managed library that's not a standard OS component on Win and Mac
is the wrong way to do things. Those platforms don't have package
managers and Kernel components are quite stable, so therefore is
both no good way to manage dll dependencies and there is no
benefit to calling out to a shared separately managed version of
portmidi vs. statically linking/including the version we tested
into pygame, respectively.
k
I think he does have it installed on at least the windows
installs.
My windows build box has portmidi.dll in the prebuilts dir, so if
the setup for making the installer for pygame picks that dll up
properly, then it should be getting that dll just fine.
Cool. I think Lenard has made a new prebuilts one that doesn't printf
debugging info.