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Re: [pygame] pygame.midi using portmidi?



Hello,

René Dudfield wrote:
hello,



On Tue, May 26, 2009 at 4:48 PM, Brian Fisher <brian@xxxxxxxxxxxxxxxxxxx <mailto:brian@xxxxxxxxxxxxxxxxxxx>> wrote:

    On Sun, May 24, 2009 at 9:29 PM, René Dudfield <renesd@xxxxxxxxx
    <mailto:renesd@xxxxxxxxx>> wrote:

        > I believe Brian doesn't have portmidi.dll installed.
        >

    I definitely don't have any separately installed portmidi shared
    library on any machine of mine, but I don't think that one is
    required on OS X or Windows for proper operation. I think both
    build bots are getting at the portmidi library just fine.

    Also, as a rule, I think ever requiring a separately installed and
    managed library that's not a standard OS component on Win and Mac
    is the wrong way to do things. Those platforms don't have package
    managers and Kernel components are quite stable, so therefore is
    both no good way to manage dll dependencies and there is no
    benefit to calling out to a shared separately managed version of
    portmidi vs. statically linking/including the version we tested
    into pygame, respectively.

k


        I think he does have it installed on at least the windows
        installs.

    My windows build box has portmidi.dll in the prebuilts dir, so if
    the setup for making the installer for pygame picks that dll up
    properly, then it should be getting that dll just fine.


Cool. I think Lenard has made a new prebuilts one that doesn't printf debugging info.

I have just uploaded them to my site http://www3.telus.net/len_l/pygame/

md5sums:
43b88f349db9a72c9841b5cad3cb1840 *prebuilt-pygame1.9.0-msvcr71-win32.zip
2e56f320e3c2adde920f4cfe1109d7e7 *prebuilt-pygame1.9.0-msvcr90-win32.zip
e94cf4e4cfbb0be5011092601b16d0f0 *Pygame-1.9.0-deps-src.zip

--
Lenard Lindstrom
<len-l@xxxxxxxxx>