I got it to compile fine but now I am getting a seg fault when running
__movie_test.py in the examples directory: 
Program received signal SIGSEGV, Segmentation fault.
0x00007fffea37c63e in _movie_init (self=0xbe3cb0, args=<value
optimized out>, 
    kwds=<value optimized out>) at src/gmovie.c:89
89        if(surf && PySurface_Check(surf))
Any idea what could be messing up?
On 05/10/2010 10:19 AM, Tyler Laing wrote:
You just need to change a few lines in the build file
Setup.in:
  
#_movie src/_gsound.c src/_gmovie.c src/_gcommand.c src/gmovie.c $(SDL)
$(AVFORMAT) $(SWSCALE) $(MIXER) $(DEBUG)
  
Uncomment that line. 
  
Then type ./configure 
  
and then compile and build. :)The code is all there and should work if
you have the ffmpeg libraries installed. Let me know if it doesn't.
  
  On Mon, May 10, 2010 at 5:09 AM, Bram Cymet 
<bcymet@xxxxxxxxx>
wrote:
  
    
Thanks, 
    
I am using linux. Do you know where I can find the patch to use ffmpeg
in pygame? 
    
    
On 05/10/2010 07:44 AM, René Dudfield wrote:
    
hi,
      
it's the old one.
      
The new one needs porting to mac/windows... but should work on linux at
least.
      
cheers,
      
      
      On Mon, May 10, 2010 at 12:27 PM, Bram
Cymet 
<bcymet@xxxxxxxxx>
wrote:
      
Hi,
        
What is the state of the movie module in pygame 1.9? Is it still the old
one using smpeg or had it been updated to use ffmpeg?
        
Thanks,
        
--
Bram Cymet
Software Developer
Canadian Bank Note Co. Ltd.
Cell: 613-608-9752
        
        
        
      
    
    
    
     
    -- 
Bram Cymet
Software Developer
Canadian Bank Note Co. Ltd.
Cell: 613-608-9752
    
    
  
  
  
-- 
Tyler Laing
Online Editor
The Phoenix Newspaper
(1) 250 863-4869
  
University of British Columbia - Okanagan
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 -- 
Bram Cymet
Software Developer
Canadian Bank Note Co. Ltd.
Cell: 613-608-9752