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Re: [pygame] Using bitbucket to host latest Pygame docs in the repository



By the way, did I mention about http://pygame.readthedocs.org already?
It's not complete, as the current pygame docs build system is hacked
and doesn't work cleanly with out-of-the box sphinx, but that can be
fixed.

On Wed, May 29, 2013 at 9:17 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
> Good. I will now try to create a bitbucket document site in pygame
> (http://pygame.bitbucket.org/docs/pygame) and see if the docs display
> properly. As for updating, a bitbucket web site maintained as any other , so
> updates are simply HG pushes.
>
> Lenard
>
>
> On 13-05-29 01:28 AM, Renà Dudfield wrote:
>>
>> Nice.  There's a script on the server which gets notified on commit from
>> bitbucket... which then then does a few tasks (one is publishing latest docs
>> to the website).
>>
>> So if you have a script which can upload to bitbucket... then I can drop
>> it in to also get run.
>>
>> cheers,
>>
>>
>> On Wed, May 29, 2013 at 7:00 AM, Lenard Lindstrom <len-l@xxxxxxxxx
>> <mailto:len-l@xxxxxxxxx>> wrote:
>>
>>     Hi everyone,
>>
>>     I was looking through the bitbucket documents and found a section
>>     on static web site hosting:
>>
>>
>> https://confluence.atlassian.com/display/BITBUCKET/Publishing+a+Website+on+Bitbucket
>>
>>     It looks like a handy place to have the latest document builds
>>     when the Spectacularly Adequate Automated Pygame Build Page is up
>>     and running again. I would like to give it a try.
>>
>>     Lenard Lindstrom
>>
>>
>



-- 
Radomir Dopieralski, http://sheep.art.pl