[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Using bitbucket to host latest Pygame docs in the repository



Hi Radomir,

This web site also looks interesting. As for building the docs with standard Sphinx, I tried to keep the reST markup standard. One reason for choosing Sphinx was flexibility. The hacked Sphinx extension was to imitate the original document format. But I neither expect, nor even encourage, to copy that style. So if readthedocs.org is better with the "Python Document" look, go with that. Bitbucket web page support, on the other hand, simply serves up what one gives it. This is more suited to displaying documents generated with the Pygame build chain. Verity is good.

Lenard Lindstrom

On 13-05-29 12:36 PM, Radomir Dopieralski wrote:
By the way, did I mention about http://pygame.readthedocs.org already?
It's not complete, as the current pygame docs build system is hacked
and doesn't work cleanly with out-of-the box sphinx, but that can be
fixed.

On Wed, May 29, 2013 at 9:17 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
Good. I will now try to create a bitbucket document site in pygame
(http://pygame.bitbucket.org/docs/pygame) and see if the docs display
properly. As for updating, a bitbucket web site maintained as any other , so
updates are simply HG pushes.

Lenard


On 13-05-29 01:28 AM, Renà Dudfield wrote:
Nice.  There's a script on the server which gets notified on commit from
bitbucket... which then then does a few tasks (one is publishing latest docs
to the website).

So if you have a script which can upload to bitbucket... then I can drop
it in to also get run.

cheers,


On Wed, May 29, 2013 at 7:00 AM, Lenard Lindstrom <len-l@xxxxxxxxx
<mailto:len-l@xxxxxxxxx>> wrote:

     Hi everyone,

     I was looking through the bitbucket documents and found a section
     on static web site hosting:


https://confluence.atlassian.com/display/BITBUCKET/Publishing+a+Website+on+Bitbucket

     It looks like a handy place to have the latest document builds
     when the Spectacularly Adequate Automated Pygame Build Page is up
     and running again. I would like to give it a try.

     Lenard Lindstrom