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[pygame] blitting rects
It's a shame that I can't use the rect object directly in the blit
function call. I've been trying this:
destsurface.blit(sourcesurface, source.rect)
But that doesn't work. Instead, I have to do this:
destsurface.blit(sourcesurface, source.rect[:2], source.rect[2:])
or
destsurface.blit(sourcesurface, (source.rect.left,
source.rect.top),
(source.rect.width
source.rect.height))
Any thoughts? Am I missing something obvious?
--
David Clark - silenus@telus.net
Microsoft isn't the answer, it's the question.
Linux is the answer.
Microsoft is never the answer, unless the question is
"What isn't the answer?"
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