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Re: [pygame] Re: set_clip



>     foo.set_clip ()
> gives:
>     Fatal signal: Segmentation Fault (SDL Parachute Deployed)

this second way is the way to do it, just pass with no arguments.
again it is crashing eh? i'm sure i tested this out, but maybe
not recently enough. i'll test it out today. the CVS version of
pygame does have the set_clip() updated a little to better handle
the rectstyle arguments.

you are right, setting the clip to the full surface size will
workaround this little problem for now. you are also correct in
thinking that is not the way it is 'supposed' to work.




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