[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [pygame] 0.3 Released



ShredWheat wrote:
> 
> Version 0.3 of pygame is released and ready for your paws.
> 
> everything tests out really well. the only real request for people
> using previous versions of pygame is to delete the installation
> directory. on windows it's in $PYTHONHOME, on unix it is in the
> "site-packages" directory. this is not necessary, but it will help
> dodge any strange conflicts that arise. another thing is your old
> "Setup" files will not work anymore. the only real change needed
> is the name of the music module is now "mixer_music". a simple
> fix for old Setup files, but...
> 
> the "auto-config" routines are a little smarter now. there is
> now a simple "config.py" script you can run which will make
> a pretty good shot at getting your Setup file created. i'd like
> to get feedback on the new config stuff. it is about the same on
> windows. on unix now it attempts to use the "sdl-config" script
> to automatically get the proper compiler flags. please try and
> report :]
> 
> of course, if you download the precompiled win32 version or
> add the dependency binaries to your download the setup file
> will be taken care of automatic.
> 
> if you've been following the mailing list, there's really no
> surprises in here. i spent a little time trying to get the
> compile cleaned up on linux, a lot less warnings. also added a
> Surface.save() routine.
> 
> there's a set of downloads waiting for you at
> http://pygame.seul.org/download.shtml (the old files will still
> be available for a little while)
> 
> i'm guessing RPM's will be coming in soon, but don't wait. if
> you use them i don't get feedback on the new unix config stuff :]
> 
> i'm pretty pleased with the way this turned out. i went back and
> looked at my "checklist" i posted when 0.2 was released.
> 
> <<..time machine, way back to Nov 3rd..>>
> > 1- windows binary release (sdl & friends are a lot of work!)
> > 2- documentation needs expanding. mainly in subject headers
> > 3- surfarray needs to support all common bit depths
> > 4- need to look at and decide on the joystick/cdrom modules
> > 5- quick tutorial or two
> > 6- timer events
> > 7- integration of more modules (gui, drawing, ??)
> 
> the big thing left for me is a cleanup of the joystick and
> cdrom modules. i'm still not sure what direction to take these in.
> i'm gonna stop avoiding them now and try to iron something out.
> i'll post for feedback when i've got something semi-pleasing
> 
> in the meantime. grab the latest version. sorry about the
> code breaking in this release. the good news is i've covered all
> the things i was uncertain about, so that should be the last
> breaking update. (who knows what the future holds?)

Having downloaded pygame now, and not having used distutils before,
I'm going to assume that I need to run the "setup.py" script, and 
that it will result in a module being built :)

um.. I'd suggest an INSTALL document, so idiots like me know what to 
do :)

-Ray
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org