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Re: [pygame] 0.3 Released



ShredWheat wrote:
> 
> > Ok. having now run setup.py, I find that it's not friendly to
> > python 1.5.2, as it uses new syntax only available in 2.0. Is
> > pygame intended only for 2.0?
> 
> you are correct, pygame uses some of the 2.0 features.
> there is an install document tucked inside the docs directory.
> 
> the setup script does try to check for python 2.0, but i
> guess if the script doesn't parse it can't get to the the
> version check :[
> 
> at this point, looking back, i think it would be pretty
> easy to go back and fix the code to be compatable with 1.5.2
> (no unicode, etc, the magic of #ifdef)
> 
> unfortunately, i'm a big fan of the new assigment operators and
> list comprehensions. have to chop them out of the examples.
> 
> anyways. if it sounds like it would be a worthwhile effort
> i don't think it would be too out of reach. on the other hand,
> is there anything specific keeping you back from 2.0? when
> building the library, i was thinking it would be reasonable
> for pygame to be locked into the latest version of SDL and Python.
> (or is it?)

My sticking with 1.5.2 in this case is pure laziness. I am using 
python embedded in a few applications, and haven't wanted to
update to 2.0 until it seemed stable. Having looked at it now, it
seems stable to me. I'll be installing it on my systems real
soon.

One thing though - none of the major linux distros have released
a version which has 2.0 packaged for it. I expect this will happen
sometime in the next 3 months though. So as for 2.0 being in common
usage, I'd guess it's not yet.

-Ray
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