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Re: [pygame] game freezes on start up with 1.2
Pete Shinners writes:
> here's the problem:
> when you create the FpsClock instance, it is calling
> pygame.time.get_ticks(). this functrion returns the number of
> milliseconds since pygame was initialized. since pygame has not
> initialized when you call this, it seems to be returning garbage.
> (apparantly on linux it does not return garbage).
In fact it does return garbage, it's just _negative_ garbage, so
delaying by that amount doesn't actually pause the game :)
David Clark
--
You see I used to think that I'd get over everything
But everything just got over me
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