[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [pygame] Pygame surfaces as PyOpenGL textures?
Jan Ekholm wrote:
> It's never 255, only 1 or 0. I do manage to get it to display the tree ok,
> but the whole image is a little transparent, including the magenta.
ack! chalk up another bug for chakie! the code certainly was only
producing 0/1 values for colorkeys. (fortunately an easy fix)
i just fixed this up in cvs. dunno how this slipped passed the dutiful
team of QA :]
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org