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Re: [pygame] Pygame surfaces as PyOpenGL textures?



Jan Ekholm wrote:

> It's never 255, only 1 or 0. I do manage to get it to display the tree ok,
> but the whole image is a little transparent, including the magenta. 


ack! chalk up another bug for chakie! the code certainly was only 
producing 0/1 values for colorkeys. (fortunately an easy fix)

i just fixed this up in cvs. dunno how this slipped passed the dutiful 
team of QA :]

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