[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[pygame] Synthesised sound
- To: pygame-users@seul.org
- Subject: [pygame] Synthesised sound
- From: Damien Miller <djm@mindrot.org>
- Date: Thu, 21 Nov 2002 22:50:50 +1100
- Delivered-To: archiver@seul.org
- Delivered-To: pygame-users-outgoing@seul.org
- Delivered-To: pygame-users@seul.org
- Delivery-Date: Thu, 21 Nov 2002 06:48:59 -0500
- Reply-To: pygame-users@seul.org
- Sender: owner-pygame-users@seul.org
- User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.2b) Gecko/20021017
Hi,
I am pretty new to PyGame (and python in general), but I am loving it so
far. The combination of PyGame + PIL + PyOpenGL seems especially powerful.
The equivalent for audio is not so clear. I would like to be able to do
audio synthesis and/or processing in my application (e.g, doppler
shifting). Can anyone point me in the right direction.
Thanks,
Damien Miller
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org