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Re: [pygame] Segmentation Fault?

On Thursday 25 November 2004 15:54, Glen Wheeler wrote:
>   Strange since I am used to seeing much more helpful python tracebacks.
>   Anyway, the function blitToBG simply takes a surface and a position then
> blits the two.  The function is used many more times than just that one
> time!  The thing fails at the same place every time.  In fact, the function
> blitToBG is so simple I'm placing it here:

That code doesn't crash for me. If you can produce a complete
script that causes the crash, it's much more likely that someone
could fix it. I'm guessing it's a problem in the pygame extensions
rather than in python itself.