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Re: [pygame] Segmentation Fault?
On Thursday 25 November 2004 15:54, Glen Wheeler wrote:
> Strange since I am used to seeing much more helpful python tracebacks.
> Anyway, the function blitToBG simply takes a surface and a position then
> blits the two. The function is used many more times than just that one
> time! The thing fails at the same place every time. In fact, the function
> blitToBG is so simple I'm placing it here:
That code doesn't crash for me. If you can produce a complete
script that causes the crash, it's much more likely that someone
could fix it. I'm guessing it's a problem in the pygame extensions
rather than in python itself.