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Re: [pygame] Not getting mouse up event



Hmm, that's smart.  The reason I mention this, is that you should also
check this interface to see if your mouse events are being lost at the
the Player object response.  So, in addition to checking the event
queue to ensure that your mouse events are actually being trapped, you
need to check the player response to enure that the event is not
getting lost in transit or process.


On Mon, 29 Nov 2004 12:41:54 -0600, Austin Haas <pygame@slippypeople.com> wrote:
> 
> I pass the lists to "Player" objects, which can then decide if there are any
> events that they should respond to.
> 
> -austin
> 
> On Mon Nov 29 11:47 , andrew baker <failrate@gmail.com> sent:
> 
> 
> 
> >Why are you putting all of the different events into lists after capturing them?
> >
> >--
> >Andrew Ulysses Baker
> >"failrate"
> 
> 


-- 
Andrew Ulysses Baker
"failrate"