On Tue, 2005-11-01 at 10:10 +0200, C.Lee Taylor wrote: > Richard Jones wrote: > > On Mon, 31 Oct 2005 08:56 pm, Lionel barret De Nazaris wrote: > >>A breakout or a space invader game would be more reasonable. > >>To complete a game *is *hard. > > Bah, that's why I run game programming challenges - to dispell this kind of > > myth. > No flame bait, but see allot of games start, I see allot of games with > promise, but many never finish for many reasons, include RealLife(TM) > issues. > > Game programming Challenges are great, but never have the polish or > finish of commercial games. > > Games like Frozen Bubble http://www.frozen-bubble.org/ with backing > have all the polish and finish, unlike the many games started on > pygame.org ... > > I'm not knocking any of the game developers out, because I'm believe I > understand how things happen, I'm just saying that allot could be said > for people who can complete a package with polish and finish. That's hard, but what's even harder is keeping up enthusiasm. It's "easy" to make a game in a week. It's harder to spend a few months polishing it. It's hardest to respond to the bug reports for a year and a half later. Just speaking from experience, but I suspect that's more than most people on the list have (not directed at anyone in particular, just an observation)... -- Joe Wreschnig <piman@xxxxxxxxxxxxxx>
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