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Re: [pygame] Robo Hunt



I really felt like I was flooding some poor submarine. I know it was
wrong ... but it felt just so good.

I'm sure you could make this into a game, where the walls continually
break and you have to evacuate people to dry areas while a rescue boat
gets ready to lift the sub or something.


On 27/11/05, Matthew <mp31199@xxxxxxxxxxxxxxxxx> wrote:
> On Sun, 27 Nov 2005 09:12:00 +1100
>   Luke Miller <dodgyville@xxxxxxxxx> wrote:
> >That water simulation was disturbingly addictive.
> >
> >Thanks!
> Yes it was! I spent half an hour messing with it. The moving
> water on the edge of water and air got anoying going back and
> forth, back and forth, back and forth... well you get the
> idea.
> Sincerely, Matt
>