[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Racing game Physics



Hi,

A neat trick is to use billiard-ball-physics and use circles for the
cars collision detection. This will at least give you some collision
responses to start with. And it might even be good enough for a arcade
racing game.

Best Regards
/John



sÃn 2006-11-05 klockan 16:53 -0300 skrev Pica:
> Hi, I'm trying to make a racing game with pygame, but I'm having some
> problems with the collisions physics, so I was wondering if anyone
> knows a 2D racing game developed with simple collision physics.
> I downloaded pyRacerz but when the race starts it crashes, and there
> was another one in the list but the link didn't work.
> 
> Thank you!