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Re: [pygame] Fonts



I grabbed mine (Vera) from an ubuntu install disc, although I must say I'm a tiny bit unsure about the legal status (although it's in debian as well, so must be fairly liberal)

On 11/10/06, Kris Schnee <kschnee@xxxxxxxxxx> wrote:
I was looking up fonts that I could use in Pygame projects, and found a
couple of sites that could be useful:

http://www.blambot.com/
http://www.1001freefonts.com/

The first one has "free" fonts marked as being offered for independent
comic creators, as opposed to use by DC and Marvel. I sent an e-mail
asking about Pygame specifically, but got no response.

The second one has some fonts that are free outright, some that are
shareware, and others apparently ripped from Blambot. Unfortunately you
have to download them to find out which is which. There seems to be a
good mix of fonts-that-make-cool-titles and fonts-you-can-actually-read.

A few favorites worth pointing out from the second site are "1942
Report," "Eager Naturalist," and (though somehow it won't appear in the
font list in Wordpad) "Dark Crystal."

What are people doing for fonts in their Pygame programs? I've tended to
use the Pygame default font, which as it's been pointed out is kind of
boring, and it'd probably be illegal to distribute some built-in Windows
font like Times. I get a good-looking result with "Eager Naturalist" at
about 20-point in my own project, which has an outdoorsy theme.

Kris
Whose new favorite test sentence for fonts is, "Our early experiments
with the serum proved disasterous."



--
Science is open source religion