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[pygame] Using sprites versus simple surfaces
Hi all
General question about using sprites in Pygame: Whats the big thing
of sprites in Pygame? To be honest I didnt use Pygame's sprite
functions yet, but except creating groups I dont see many more great
features to make my programming life easier than just using surfaces.
If sprites move are around I also have to care about the background
refresh, as far as I understand the functions. A simple collision
detection can also be done by checking overlapping rectangles. So
whats the big thing of using sprites?
Greetings
Farai