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Re: [pygame] GLUT and Py2EXE (also)



On Monday 20 November 2006 17:04, Kris Schnee wrote:
> My main goals are to render text with a minimum of hassle on my part,
> and to minimize the number of dependencies so I can be confident that
> Py2EXE will actually work. I've had too many problems with a program
> working perfectly for me, then failing to "compile" when I think I'm
> done with it. But I'd also like to be able to use my choice of any TTF
> font, which I understand GLUT isn't good for. Any ideas?

pyglyph works if you've got PyOpenGL and PyGame.

http://www.partiallydisassembled.net/pyglyph/


    Richard