Its an SDL issue, and has already been addressed in the fabled next version. --Noah Casey Duncan wrote: > I dunno if this is due to pygame or SDL, but I thought I'd share this: > > Python 2.5.1 (r251:54863, Jul 16 2007, 12:23:07) > [GCC 4.0.1 (Apple Computer, Inc. build 5367)] on darwin > Type "help", "copyright", "credits" or "license" for more information. > >>> import pygame > >>> pygame.init() > CPSSetProcessName (1001, (0, 282693)) > (6, 0) > >>> pygame.display.set_mode((800,600)) > CPSSetProcessName (1001, (0, 282693)) > 2007-11-05 15:13:04.339 python2.5[880:10b] Warning once: This > application, or a library it uses, is using NSQuickDrawView, which has > been deprecated. Apps should cease use of QuickDraw and move to Quartz. > <Surface(800x600x32 SW)> > > This is with pygame 1.7.1, which I realize is not the latest and > greatest. The good news is that it seems to work ok (for my game at > least), so that's good 8^) > > -Casey >
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