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Re: [pygame] palletized surfaces



Jason Ward wrote:
whenever I am calling get_pallete it tells me that the surface is not
palletised. But I have no clue how to make a surface
palletised, I can't find it in the docs.
Would surfarray be faster than using palletes to update entire surfaces?
Should I use numpy, surfarray, numeric or palletes to update entire
surfaces? (the fastest is the best imo)

Any pygame surface that is 8bits will always have a palette. Also, loading GIF or PNG images that are 8bit will be palettized.

You can generally modify a palette with straight python lists. It's fast enough to modify and assign realtime.