[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] A bunch of newbie questions
hi all,
thanks a bunch for the answers - I have learnt much, and everything seems to work.
I have an extra question, though. Albeit much more simple:
I have an object with a gravitational method that should affect all objects of one type in the game. How do I pass that method to a sprite group?
(like deadStar.grav(object), being object a group of sprites - Python does not like it since the objects lack
self.x, self.y before they are instantiated).
Cheers, and thanks for the help,
Naranjito
On 11/27/07, Dmitrii 'Mamut' Dimandt <dmitriid@xxxxxxxxx> wrote:
> if game_mode == "player_alive":
> handle_input()
> move_player()
> if player.is_killed():
> if number_of_lives == 0:
I'd change it to, possibly, if player.number_of_lives
, but that depends
on the actual game design