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Re: [pygame] my rpg game (so far)



This isn't the best approach, but after all night of trial and error, I got the functionality I was looking for with the following code:

if event.type == KEYDOWN:

	if event.key in (K_UP, K_DOWN, K_LEFT, K_RIGHT):
		self.player.move_keys.append(pygame.key.name(event.key))
		self.player.move = self.player.move_keys[-1]

if event.type == KEYUP:

	if event.key in (K_UP, K_DOWN, K_LEFT, K_RIGHT):
		del self.player.move_keys[-1]
		if not len(self.player.move_keys) == 0:
			if not self.player.move_keys[-1] == pygame.key.name(event.key):
				self.player.move = self.player.move_keys[-1]
		else:
			self.player.move = False