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[pygame] No alpha-blending for Surface.fill?



Is there no alpha-blending for Surface.fill? The blendmodes are poorly documented, but AFAICT from the source, the blend modes only do channel-channel operations (dst_r = ra+rb, dst_g = ga+gb, etc) - nothing to do alpha blending?

If not, are there plans to add new modes to fill? :)

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Kindest regards, Jørgen P. Tjernø