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Re: [pygame] surface.get_flags() and pygame.FULLSCREEN
Brian Fisher wrote:
Your argument is irrelevant to someone with my perspective- it's still a
fullscreen display - it just can't grab the screen in exclusive mode
when it's not active. In my opinion, you are misunderstanding what the
flag means.
Okay, that may be.
You said it does regrab fullscreen, but it just takes a few seconds, is
that correct? So is the problem here that you want to be able to tell
when it is in the state where it is active but has not yet gotten
exclusive mode yet?
Sometimes it does regrab fullscreen after a few seconds - and sometimes
it doesn't, continuing to run in windowed. I've recently set up a "debug
server" so I can query the various flags at runtime, and I'll see if it
re-occurs.
When it doesn't regrab fullscreen, I can't seem to nudge it in the right
direction as an "end user" (like changing focused window).
I'd love to detect when it's supposed to be fullscreen and isn't, and
when it's about to regrab full-screen. If I can reproduce the problem
when it doesn't regrab fullscreen, I'll try querying the various states. :)
--
Kindest regards, Jørgen P. Tjernø