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Re: [pygame] Shader Demo
Hi,
Yes, this is caused by the shaders not compiling right. This probably means your card doesn't like them :P. Sorry about the uninformative errors. I've included glLibInit.py. Just put it in glLib/ and overwrite. Running again should give more informative errors.
Ian
from glLibLocals import *
from glLibPrebuiltShaders import GLLIB_SHADER_BLANK, GLLIB_SHADER_BLUR, GLLIB_SHADER_DEPTH, GLLIB_SHADER_TEXTURE, GLLIB_SHADER_MATERIAL, GLLIB_SHADER_SHADOW
from glLibPrebuiltShaders import GLLIB_SHADER_RED, GLLIB_SHADER_ORANGE, GLLIB_SHADER_YELLOW, GLLIB_SHADER_GREEN, GLLIB_SHADER_BLUE, GLLIB_SHADER_PURPLE
from glLibPrebuiltShaders import GLLIB_SHADER_WHITE, GLLIB_SHADER_BLACK, GLLIB_SHADER_GRAY, GLLIB_SHADER_GREY
def compileshader(shader):
shader.compile()
def main():
glEnable(GL_BLEND)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE)
glShadeModel(GL_SMOOTH)
glClearColor(0.0, 0.0, 0.0, 0.0)
glClearDepth(1.0)
glEnable(GL_DEPTH_TEST)
glEnable(GL_ALPHA_TEST)
glDepthFunc(GL_LEQUAL)
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST)
glAlphaFunc(GL_NOTEQUAL,0.0)
sh1 = [GLLIB_SHADER_BLANK, GLLIB_SHADER_BLUR, GLLIB_SHADER_DEPTH, GLLIB_SHADER_TEXTURE, GLLIB_SHADER_MATERIAL, GLLIB_SHADER_SHADOW]
sh2 = [GLLIB_SHADER_RED, GLLIB_SHADER_ORANGE, GLLIB_SHADER_YELLOW, GLLIB_SHADER_GREEN, GLLIB_SHADER_BLUE, GLLIB_SHADER_PURPLE]
sh3 = [GLLIB_SHADER_WHITE, GLLIB_SHADER_BLACK, GLLIB_SHADER_GRAY, GLLIB_SHADER_GREY]
sh4 = sh1+sh2+sh3
map(compileshader,sh4)
index = 0
for shader in sh4:
errors = shader.get_errors()
if errors != "":
print index, errors
index += 1