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Re: [pygame] First / Third person shooter?



Designing and implementing a 3D game without opengl or another 3D
toolkit is almost certainly much harder than learning OpenGL.


On Fri, Nov 27, 2009 at 3:53 PM, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
> Luke Paireepinart wrote:
>>
>> Look up how raycasters work, I've written a lot of them, you  can write
>> one in a few hours if you know how they work.
>
> The classic raycasting technique was designed in the days
> before 3D hardware when the CPU had to do everything.
> Nowadays it'll almost certainly be faster to do minimal work
> with the CPU and make the most of the 3D hardware's
> abilities.
>
> --
> Greg
>